Hey, I'm Paul

About Me

My name is Paul Riesch, I'm 24 years old and living in Germany. Curretly I'm studying for a M.Sc. in computer science and media at the Hochschule der Medien in Stuttgart.

On the side I'm a working student as a software developer at Randstad Digital Germany AG.

Education

2005-2009 Primary school: Eichendorff Grundschule, Böblingen

2009-2017 Secondary school: Albert-Einstein Gymnasium, Böblingen

2017-2020 Computer science B.Sc. University Stuttgart

2020-2023 Computer science and media B.Sc. Hochschule der Medien, Stuttgart

2023-Present Computer science and media M.Sc. Hochschule der Medien, Stuttgart

Skills

Java

Python

Html & CSS

Cloud architecture (AWS, Azure)

Unity, Unreal Engine

Figma

Git/Git-Hub

Angular

Interests

Gymnastics

Video cutting

Gaming

Streaming

Projects

Games

Bounce Ball: Neon Party Arcade

Bounce Ball: Neon Party Arcade is reimagining a videogame classic: Play virtual table tennis with up to 4 players in a futuristic visual style using new gameplay elements like power ups and randomly generated arenas. Experience a fast-paced multiplayer game in which even the arena can change from moment to moment.

The game was developed with 14 other students. I worked as an UI engineer and help in the graphics department. As an UI engineer I implemented the whole menu system, including menu logic and design, and in-game HUD. I also supported the graphics department. The game was developed over a time of 2 semesters and was also released for free on Steam.

Go to Steam

Duskborn

It's the year 2114. Humanity is on the brink of extinction. An unknown organism spreads across the earth and annihilates the whole ecosystem. The cause of this catastrophe lies deep in the Abyss, an old city built on the perimeter of a deep and massive crater. As an Abyss-Diver, your mission is to discover the city and search for a way to prevent humanity's extinction.

Duskborn is a 3rd-person rouge-like game. Descend into the Abyss as fast as possible, level up by defeating various enemies, collect and combine items to upgrade your player. Maneuver through the Abyss with your jetpack and grappling hook.

The game was developed with 18 other students. As a project manager my task was to ensure that the team can work without obstacles and to plan the features for the game together with the heads of each department (graphics/game design/enigineering/QA). I also handled all of the organizational matters like meetings, milestone reviews and team events. The game was developed over a time of 1 semesters and was also released for free on Steam.

Go to Steam

Awakening of the past

Awakening of the past is a VR adventure puzzle game. A unique feature of the game is the switch between normal computer gaming and VR. The game was developed with 3 other students as part of a game design lecture. It is only a short prototype and will be continued in the future.

Apart from developing a game we also created an art bible and game design document.

Experience Design

Autonomous Driving

As part of a lecture I had to create a concept protoype in the field of autonomous driving. For that a first interview with a selected target group was conducted to figure out their needs and struggles. Based on the information I created a scenario where a imaginary company in south korea conducted a test run of fully autonomous cars (Level 5) as a pickup service. For the user tests, which were conducted after the prototype was done, I created a set of artefacts to immerse the tester as good as possible.

The artefacts are an app mockup, created with figma, an article and an interview with a student who is currently studying in south korea. After the user tests the results were evaluate to see, if the protoype fulfils my hypotheses.

Game Design

Deconstruct a game

As part of a game design lecture I had to deconstruct a game. The game I choose was "The Last Campfire". While deconstructing I had to find out what genre the game is, what player type it fits and the core game mechanics. Also I researched the explicit and implicit mechanics of the game and how the HUD of the game was designed. At the end I defined the rules of play and how the game feels.

Download Deconstruct

Bachelor Thesis

Improving the UX of robot control using gamification and AR

In my thesis I research how the UX of roboter control is impacted by using gamification and AR. The specific occasion is a job fair. On a job fair the first point of contact between participants and companies is critical.

To test this, I developed a small prototype inlcuding a small roboter with intergrated camera, a laptop and a controller which was used to control the roboter. The participants see the view of the roboter over the laptop screen. AR Marker are placed in the room on the floor and the participant can interact with the marker. In the prototype it is possible to collect coins which are needed to unlock information and challenges cards.

The results of the study show that there is an increase in fun and interest in the company. Furthermore, it was confirmed that the company stood out with this approach. With an improved overall experience, it was proven that the user experience was enhanced by gamification and augmented reality.

Final grade: 1,7

Download Thesis

Contact

paul.riesch@t-online.de

@thepeerlesspaul